OVERVIEW
I worked at Respawn Entertainment as a combat designer on Star Wars Jedi: Survivor, the sequel to Star Wars Jedi: Fallen Order.
- Designed and implemented minibosses and final boss encounter
- Pitched and storyboarded the narrative and cinematic through-line for the final boss encounter and how it would manifest in mechanics & flow
- Designed and implemented a miniboss enemy with multiple moveset variants and a unique system with conditional behaviors
- Interfaced and communicated across multiple disciplines to deliver AI on time, with minimal issues, and with quality